Breach puts a powerful debuff on affected enemies, granting action points and health to whoever kills that mob.īayonet Charge: This is a great tool for both mobility and clean up. Intimidate can also knock enemies into Proximity Mines, and it can be useful for positioning enemies for other area attacks in that vein.īreach: Breach is a little harder to use in practice, owing to it's small range, but when you're able to get it off, it can be devastating. It also plants a +30 per cent damage debuff on any affected enemy, which stacks with other damage bonuses from other team mates. This can be an incredible tool for breaking Locust overwatch radii, and interrupting enemy snipers who have your colleagues pinned down. Penetrating through walls and cover, Intimidate sets down a large area of effect which forces monsters into a knockback state, pushing them out of cover. Intimidate: Is a critically powerful skill, with a wide range of uses. The crucial skills for this build, and how to use them, are as follows. I'd say the Vanguard is less gear-dependant than some other classes, so choose items that fit your chosen playstyle. Self-Repair on Trooper boots is also a good pick. The Bloodbath skill, found on some chestpieces, is a good one to use, as it grants the Vanguard additional health after making kills. For Vanguards, I typically went for tanky armor that would help them survive close-quarters-combat encounters. Let's call this one the Vanguard Berserker, since it revolves around getting up close and personal with mobs, either to clean up squishier enemies with close range attacks, or to disrupt enemies hiding in cover. Best Gears Tactics class builds and gear (so far) The Heavy is a bit situational, and excels at certain mission types where you're able to remain stationary, like the supply runs. ![]() Each attack with the Heavy grants it an "Anchored" accuracy and damage bonus, which can be further extended to provide health or defense with additional skill points. Heavy: Heavy soldiers wield a Mulcher gattling gun and can devastate groups, providing they're allowed to remain stationary. ![]() Always plan your escape route before letting a Scout get too close to harm's way. They can be incredibly squishy, though, requiring support in some situations. At close ranges, they can become incredibly dangerous with the shotgun too. Scouts: Scouts are a stealthy class that excel at weaving into enemy lines, planting Frag grenade traps, and blowing up large groups of enemies. Keeping the Sniper out of harm's way is key to maximizing its potential, but you can quite easily keep enemies away from you by instagibbing them too. If you allow Snipers to get flanked by melee range-oriented enemies, they can die incredibly quickly. Equipped with a Longshot rifle, Snipers can be specialized into long-range disruptive roles or insane damage output with high crits. Sniper: As you might expect, Snipers are all about sniping. ![]()
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