![]() ![]() I don’t want to say much more about the game mechanic, because discovering and working out how to solve the puzzles created with it is a big part of the fun of playing the game. Others play games with perspective-you can zoom in on a mouse hole, for example, to make it big enough for your character to walk through. Some panels have cutouts that you can overlay over other panels to cause interactions. ![]() The goal is to create interactions that will allow your character to move through the city and towards their goal. You can rearrange the panels, stack them over one another, and zoom in and out in them. Gorogoa presents you with a grid of four panels, each of which depicts-in beautiful, hand-drawn animation-a different location in a nameless city. I really can’t recommend the game enough, even-especially-if you’re not a habitual gamer. I’ve been hearing about this game for months, and when I saw that it was finally available for the Mac (Windows, mobile, and console versions were released previously) I snapped it up and played through last night (this is also my justification for writing it up on LGM, since my original plans for the evening were to do some work on the next PHotF entry). Which brings us to Gorogoa, a small but perfectly-formed game by artist and developer Jason Roberts. In that vein, I’ve recently enjoyed The Witness and Obduction, and I’m a big fan of the Czech studio Amanita Design, and particularly their games Machinarium and the Samorost series. I imprinted on games like Myst, Loom, and The 7th Guest as a kid, and while I’ve played and enjoyed other games- Portal is a perennial delight, I’ll often fire up Civ or Don’t Starve as a way to wind down at the end of the day, and recently I’ve been enjoying atmospheric quasi-platformers like Oxenfree or Night in the Woods-the type that I most often gravitate to is still “adventure/world-exploring games with a strong plot, beautiful animation, and challenging but not very difficult puzzles”. Partly that has to do with the types of games I gravitate to. But most of the industry tends to pass me by in a blur. I play a few games every year, and there are a couple that I return to periodically. At this point, you can wrap up this puzzle in the same way that you finished the others.I don’t consider myself an avid gamer. Move this panel to the upper-right corner to reveal the purple fruit symbol woven into the quilt. After clicking on the familiar pattern, you will zoom into the quilt from chapter five. Your next step is to click on the pillow containing the solution from chapter one. The story will indeed come full circle when you notice this next Easter egg. However, you will move the panel to the lower-left corner this time. There are many familiar images from the game in this bedroom tableau. Zooming into the planet diagram will reveal another perspective-changing picture. Keen players may notice that the new section we uncovered includes the planet diagram from chapter five. Therefore, you'll need to drag the panel to the upper-right corner. These papers are part of a larger picture. Drag his panel away to reveal a pile of random papers. When you remove the frame from the fifth fruit, you will uncover the old gentleman we met in the last chapter. A custom image featuring the fifth fruit from Gorogoa.
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